How to Run Mistral Large 4 Locally
Mistral Large 4, released in October 2026, is Mistral's open-weight flagship: a 1T MoE that uses 52B per token, reads images and has a 1M context. 4-bit with 32K of context is about 608 GB, so at home it takes eight GPUs with 80GB or more, two 512GB Mac Studios, or a big-RAM server with one GPU. llama.cpp support was merged into mainline on release day, but no release build has it yet, so for now you have to build from source.
Mistral Large 4 details
- Min VRAM at 4-bit (8K context)607 GB
- Parameters1,000B
- Active params52B
- Max context1M
- Architecture
- MoE
- Experts offloaded
- 16 GB VRAM + 592 GB RAM
- Launch date
- Oct 29, 2026
- Vendor
- Mistral AI
- Hugging Face repo
- mistralai/Mistral-Large-4-1T-A52B
- GGUF repo
- unsloth/Mistral-Large-4-1T-A52B-GGUF
- NVFP4 repo (Blackwell)
- mistralai/Mistral-Large-4-1T-A52B-NVFP4
- Layers
- 72
- Hidden size
- 6,144
- KV heads
- 64
- Head dim
- 128
How much VRAM does Mistral Large 4 need?
4-bit with 32K of context needs about 608 GB, and 2-bit brings that down to about 382 GB. Longer context adds surprisingly little: each layer stores only one compressed copy of its KV, and 9 of the 72 layers simply reuse the copy layer 36 already stored, so taking 4-bit from 32K all the way to 1M adds only about 74 GB.
| Quantization | WeightsGB | 32K contextGB | 128K contextGB | 256K contextGB | 1M context (max)GB |
|---|---|---|---|---|---|
| 1-bit | 259.6GGUF | 263.1 | 270.2 | 279.7 | 336.8 |
| 2-bit | 378.3GGUF | 381.8 | 388.9 | 398.4 | 455.5 |
| 3-bit | 492.7GGUF | 496.2 | 503.3 | 512.8 | 569.9 |
| 4-bit | 604.8GGUF | 608.3 | 615.4 | 624.9 | 682 |
| 5-bit | 783.8GGUF | 787.3 | 794.4 | 803.9 | 861 |
| 8-bit | 1,115.2GGUF | 1,118.7 | 1,125.8 | 1,135.3 | 1,192.4 |
| BF16/FP16 | 2,098.9GGUF | 2,102.4 | 2,109.5 | 2,119 | 2,176.1 |
Full calculation rules are on the Methodology page.
Can a single GPU run Mistral Large 4?
Not on any single graphics card; the only machine that holds it is a 512GB Mac Studio, at 2-bit. Even Unsloth's smallest 1-bit build is about 233 GB, more than any graphics card or 128GB machine can hold. A single 512GB Mac Studio M3 Ultra fits the 382 GB 2-bit build once you raise the share of memory macOS lets the GPU use, at an estimated 27 tokens/s; 4-bit takes two of them linked together.
| Device | Price | Speed t/s | Max context |
|---|---|---|---|
| Mac Studio M3 Ultra 512GBWhole system · 512 GB | $22,80013 listings | 27.4 | 1M |
Only common GPUs and systems are listed, from cheapest to most expensive.
How many GPUs do you need to run Mistral Large 4?
Multi-GPU starts at eight cards: 2-bit fits on eight cards with 64GB or more, while 4-bit needs eight 80GB A100s or 96GB RTX PRO 6000s, at an estimated 35 tokens/s. Four RTX PRO 6000s fall just short of 2-bit once runtime overhead is counted, and tensor parallelism only splits evenly across 2, 4 or 8 cards, so there's no four-card option. Two linked 512GB Mac Studios also hold 4-bit, at roughly half the speed. The official vLLM recipe runs Mistral's own NVFP4 release and was validated on data center hardware such as eight B200s or GB300s.
| Device | Cards | Total price | Total VRAM | Speed t/s | Total power |
|---|---|---|---|---|---|
| 4 units | $31,896 | 512 GB | 9.6 | 960 W | |
| Instinct MI21064 GB per card | 8 cards | $40,416 | 512 GB | 47 | 2,400 W |
| 8 cards | $85,776 | 576 GB | 40.1 | 2,400 W | |
| 8 cards | $160,800 | 768 GB | 50.3 | 4,800 W | |
| 8 cards | $168,000 | 640 GB | 53.3 | 2,400 W |
| Device | Cards | Total price | Total VRAM | Speed t/s | Total power |
|---|---|---|---|---|---|
| Mac Studio M3 Ultra 512GB512 GB per unit | 2 units | $45,600 | 1,024 GB | 17.7 | 960 W |
| 8 cards | $160,800 | 768 GB | 35.2 | 4,800 W | |
| 8 cards | $168,000 | 640 GB | 37.5 | 2,400 W |
| Device | Cards | Total price | Total VRAM | Speed t/s | Total power |
|---|---|---|---|---|---|
| Mac Studio M3 Ultra 512GB512 GB per unit | 4 units | $91,200 | 2,048 GB | 10.1 | 1,920 W |
Mac Studios link up over Thunderbolt 5 and run with MLX or exo; vLLM doesn't support them. Full calculation rules are on the Methodology page.
What PC or server build do you need to run Mistral Large 4 locally?
With the experts in system RAM, the GPU only needs to keep about 16 GB; the hard part is having enough RAM. 4-bit fills a dual-socket DDR5 server with 768GB, and paired with one RTX 5090 we estimate about 21 tokens/s, while 2-bit fits in 384GB and runs about half again as fast. Each token only touches 4 routed experts plus 1 shared expert, so speed comes down to memory bandwidth: an older 8-channel DDR4 dual-socket box has the room, but drops to around 6 tokens/s.
GeForce RTX 3090 + Dual EPYC DDR4
Best valueGeForce RTX 5090 + Dual EPYC DDR5
Flagship2 × RTX PRO 6000 + Dual EPYC DDR5
Giant modelsTesla V100 32GB + Dual Xeon E5 8-GPU server
Budget- PSU
- Built-in 4 × 1,600 W
- Included
GeForce RTX 5090 + Dual EPYC DDR5
Flagship4 × RTX PRO 6000 + Dual EPYC DDR5
Giant modelsGeForce RTX 5090 + Dual EPYC DDR5
Flagship8 × RTX PRO 6000 + Dual EPYC DDR5 8-GPU server
Giant models- PSU
- Built-in 4 × 3,000 W
- Included
Detailed calculation rules are on the Methodology page.
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What to know before running Mistral Large 4 locally
llama.cpp has merged it, but there's no release build yet
llama.cpp support was merged into mainline on release day (PR #31376), but as of October 29 no release build includes it, so you need to build the latest source before the GGUFs will load; Unsloth also suggests using their own build for now. Ollama only has a cloud version (
mistral-large-4:cloud) that doesn't run locally. vLLM support isn't in a release or nightly yet (PR #64534), so the official recipe uses the dedicatedvllm/vllm-openai:mistral-large-4image. On Apple silicon, mlx-lm support is still an open PR as well, though mlx-community has already uploaded a text-only 2-bit build.A built-in draft head roughly doubles output speed
The weights include a DSpark draft head: a small 3-layer network guesses the next 3 tokens and the full model checks them in one pass, so the output is exactly the same as without it. Mistral measured up to 1.9x higher throughput, and Unsloth says single-user chat runs about twice as fast. In llama.cpp, load the roughly 2.2 GB draft file separately (
-md dspark-Mistral-Large-4-1T-A52B-Q8_0.gguf --spec-type draft-dspark --spec-draft-n-max 3); in vLLM, add--speculative-config '{"method": "dspark", "num_speculative_tokens": 3}'. Our speed estimates assume the draft head is off.You can set how hard it thinks, but not turn thinking off
Set thinking depth with
reasoning_effort: low, medium or high, with high as the default. Mistral recommends high for complex prompts and agent work, medium for everyday use and low for quick replies, and ggml-org notes that reasoning can't be switched off entirely. The recommended sampling for all three istemperature1.0 andtop_p0.95. Image input needs a separate projector file of about 3.4 GB (--mmproj mmproj-BF16.gguf), which you can skip if you only use text.A different license from the rest of the family
It uses Mistral's new Mistral Ecosystem Open-Weight License, a modified MIT license: you can use it commercially for free, fine-tune it and redistribute it, as long as you keep the copyright notice. The extra clause targets companies that run a Model-as-a-Service business, meaning they give third parties access to a model through an API or hosted endpoint with real control over inputs and parameters. Such a company has to sign a separate commercial license with Mistral before using it for any commercial purpose. Internal use and use through Mistral's own products are exempt. The other Mistral versions on this site are all Apache 2.0, with no such clause.
Launch commands
llama.cpp
- NVIDIA
- AMD
- Mac
- CPU
Follow the deployment guide to prepare the required runtime and hardware.
llama-server -hf unsloth/Mistral-Large-4-1T-A52B-GGUF:UD-Q4_K_XL \ --jinja -c 8192
vLLM
- Linux
- NVIDIA
- Docker
Follow the deployment guide to prepare the required runtime and hardware.
docker run --runtime nvidia --gpus all \ -v ~/.cache/huggingface:/root/.cache/huggingface \ -p 8000:8000 \ --ipc=host \ vllm/vllm-openai:mistral-large-4 \ --model mistralai/Mistral-Large-4-1T-A52B-NVFP4 \ --tensor-parallel-size 8 \ --kv-cache-dtype fp8_ds_mla \ --tool-call-parser mistral \ --reasoning-parser mistral \ --enable-auto-tool-choice \ --gpu-memory-utilization 0.85
Ollama
- Windows
- macOS
- Linux
Ollama only has a cloud version, mistral-large-4:cloud, which runs on Ollama's servers rather than on your machine.
File names follow that week's model-library snapshot; the definitions are in the methodology. Methodology
Other models in the Mistral family
| Model | Total params | Active params | 4-bit size |
|---|---|---|---|
| 7.3B | 7.3B | 4.4 GB | |
| 8.4B | 8.4B | 5.2 GB | |
| 12.3B | 12.3B | 7.5 GB | |
| 13.5B | 13.5B | 8.2 GB | |
| 24B | 24B | 14.3 GB |